So why is the Snap Release and its Maximum Trigger Delay incompatible (or more accurately: compatible, but very difficult to master)?
And why is using the Arc of Approach- the curved Clubhead 'blur'- OR the Tracing the Straight Plaine Line procedure both incompatible with the Snap Releases, especially when using Max Trigger Delay? Why should the Aiming Point Technique be employed instead?
IMO snap release is all about getting your hands 'deep' DOWN the plane until they can go no deeper. In arc of approach you are using a more 'shallow' move because the accumulator's must release in a 'wider' fashion, less overlap. Snap release is the other extreme, max overlap. More speed potential, but the 'mass' potential has a very small window, very tough to time and get both the speed benefit AND the mass benefit. The opposite would be true on a sweep release, easier to have mass, but less speed.
I'd love to hear from Yoda on this one too though.
__________________
"Support the On Plane Swinging Force in Balance"
"we have no friends, we have no enemies, we have only teachers"
Simplicity buffs, see 5-0, 1-L, 2-0 A and B 10-2-B, 4-D, 6B-1D, 6-B-3-0-1, 6-C-1, 6-E-2
IMO snap release is all about getting your hands 'deep' DOWN the plane until they can go no deeper. In arc of approach you are using a more 'shallow' move because the accumulator's must release in a 'wider' fashion, less overlap. Snap release is the other extreme, max overlap. More speed potential, but the 'mass' potential has a very small window, very tough to time and get both the speed benefit AND the mass benefit. The opposite would be true on a sweep release, easier to have mass, but less speed.
I'd love to hear from Yoda on this one too though.
How about we discuss this in full shots as well as short game? If my chipping goes bad, I typically hit the ball past the whole. I hit the the chips solid they just have to much juice. Could this be a Snao vs. Sweep deal? Or Hinging? Or both?
IMO snap release is all about getting your hands 'deep' DOWN the plane until they can go no deeper. In arc of approach you are using a more 'shallow' move because the accumulator's must release in a 'wider' fashion, less overlap. Snap release is the other extreme, max overlap. More speed potential, but the 'mass' potential has a very small window, very tough to time and get both the speed benefit AND the mass benefit. The opposite would be true on a sweep release, easier to have mass, but less speed.
I'd love to hear from Yoda on this one too though.
How about we discuss this in full shots as well as short game? If my chipping goes bad, I typically hit the ball past the whole. I hit the the chips solid they just have to much juice. Could this be a Snao vs. Sweep deal? Or Hinging? Or both?
I supposed to an extent that this could be an issue with short shots, however I'd guess it is more likely an issue of lack of keeping the 'heavy' feel, the lag pressure on those shots.
All motions should be smooooooth motions. If your chip shot distances are solid, but without distance control, I suspect you aren't using a smooth, steady thrust. Despite the name 'hitting' there is no 'hit', but a steady thrust
Just yesterday I was playing with a high handicap player who, while escaping from trouble hit a very 'solid' shot with great hands leading impact. His response, "too much juice".
True, it was too much, but only because he was used to hitting shots that were less than 'solid' and proper impact was something he needed to get used to. When you do, distance control is VERY much like tossing a ball underhanded.
__________________
"Support the On Plane Swinging Force in Balance"
"we have no friends, we have no enemies, we have only teachers"
Simplicity buffs, see 5-0, 1-L, 2-0 A and B 10-2-B, 4-D, 6B-1D, 6-B-3-0-1, 6-C-1, 6-E-2