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Shoot The Plane Line

Basic Component Variations

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Old 01-01-1970, 12:00 AM
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Shoot The Plane Line

brianmanzella wrote:

armourall....here is your answer.

If you set up to the ball in a 'normal' position, lets say, like TIGER, and either make a rotated or flat backswing swing shoulder turn, the PLANE LINE of the shoulders will point well beyond the PLANE LINE of the stroke. This will require your to tilt you axis on the downswing enough for a shoulder plane angle shift that will in fact be on or near the stroke's plane line.

BUT! If you can bend over enough, you can rotate your shoulders so that the PLANE LINE of the shoulders are pointing to the PLANE LINE of the stroke in BOTH directions with much less axis tilt.

On this subject:
THIS IS the reason for using a WIDER stance on longer clubs. Because you WOULD bend over more with a wedge than a driver (Back to tiger now) you would HAVE TO tilt your axis MORE with the longer clubs.

The wider stance makes this possible.



Brian's thoughtful answer suggested that if you bend over enough you will beable to point your shoulder at the Plane Line in both directions. That iscorrect.

Your question was "How do you determine the exact amount of waistbend?" Here's how:

Three preliminary thoughts:

First, remember that the Shoulder Turn Component (7-13) refers strictly tothe Right Shoulder. There is no geometric control in The Golfing Machinefor the Left Shoulder, nor is one needed.

Second, recall that the Rotated Shoulder Turn (10-13-C) is produced by the'normal' rotation of the Shoulders, i.e., at right angles to the spine.

Third, by definiton, there is no axis tilt permitted. This limits itsDownstroke Turn to the Shiftless Hip Turn (10-14-C) and its specializedapplications.

Now to your question and how to determine the exact amount of waist bend:

1. Get your Driver.

2. Standing about Driver distance from the Ball, think of the Driver as ahunting rifle. Put the Clubhead into your Right Shoulder and holdthe Club just as you would aim a rifle. Get the Feel of the RotatedShoulder Turn at first just by keeping your rifle barrel level with the ground,and turn from left to right and back again, over and over, getting the Feel ofthe perfectly level shoulder rotation. Pretend you're in a carnival shootinggallery and you are knocking off ducks at various points on the never-endingline of the conveyer belt. Make sure you are taking 'dead aim' by sightingdirectly down the 'rifle barrel' using your right eye.

3. Once you've got this motion down pat -- should take less than a minute! --we need to move off the horizontal plane and onto the exactRotated Shoulder Plane. So...

Keeping the 'butt' of your 'rifle' into your right shoulder -- and notdropping your arms in the slightest. Careful, this is the tendency! The 'rifle'must remain in the same relation with the Right Shoulder as it did in thehorizontal drill above -- bend forward from the waist until you are'aiming' your rifle (the butt-end of the Club) directly at the PlaneLine.

This is the exact amount of waist bend you need to accomodate the OnPlane Rotated Shoulder Turn in both directions.

Taking this a little farther, after you've located the exact waist bend, getthe Feel of the On Plane Rotated Shoulder Turn motion by rotating theshoulders (at right angles to the spine) the same way you did when you were'aiming' in the horizontal plane, but this time 'aim the rifle' at the Planeline and 'Trace' it in both directions of the turn.

Summarizing:

1. To determine the exact waist bend, 'shoot' the Plane Line with your'Right Shoulder rifle.'

2. To maintain the Right Shoulder on its Rotated Shoulder Plane, 'Trace' thePlane Line with your 'rifle barrel!'

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